Spell List: (open for suggestion, please comment ddarpg)
Spell casting can only be used through a combination of concentration and skill. Cade undergoes extreme duress when casting dark spells. They are forbidden by his order and will eventually corrupt the caster into a hollow being serving the darkness it once tried to master. Combination spells take copious amounts of concentration, time, and skill to cast. They are only used by advanced users. The Ancient Tome of Spells has gained sentience in this realm and will only reveal spells to Cade only if he has already learned them or has gained enough experience to properly use them. (When leveling up Cade will be given a list of spells to choose from and can only choose one form the tome.) (Cade can have a maximum of three spells of at the ready for anytime for a day, these spells may be used up to Cades mana quotient and still take time to cast. However he may consult the book for a new set of spells at the end of each day)(Lv1 spells are able to be learned at anytime with a choice of three excluding dark and combo spells as initial spells, lv2 can be learned at level 5, lv3 at level 10, lv4 at level 15, lv5 at level 20. Rules for Combo and dark spells still in formulation. More spells may be added to this list as this is a preliminary list, but overall most elements will stay the same.)
Ice: Area effect spells
Frost- Level 1 Spell- (Area) covers a small area in a frost [lowest damage, 3% chance to freeze anything in target area]
Sleet-Level 2 Spell- Pelts enemies with sleet within an area [Deals striking damage to enemies within area one turn event]
Freezing Fog-Level 3 Creates a freezing fog which limits visibility and damage opponent within a certain area [lowers visibility by at least one half, deals low continuous damage while inside, 1% chance to freeze, lasts for 2 turns]
Snow- Level 4- Summons a snow storm
Blizzard-Level 5- Creates a localized blizzard that rages with fierce winds and snow
Fire: Offensive buffs
Warming Touch- Level 1 Spell- Adds warmth and comfort to help restore focus [Increases chance to strike opponent]
Searing Strike- Level 2 Spell
Scorching Blow- Level 3 Spell
Fiery Advance- Level 4 Spell
St Elmo’s Fire- Level 5 Spell
Lightning: Mostly Single target projectiles
Spark- Level 1 Spell- A small electrical bolt that inflicts damage on an opponent [Direct attack that deals lightning damage and has a 2% chance of paralysis]
Static Discharge- Level 2 Spell
Electricity- Level 3 Spell
Lightning bolt- Level 4 Spell
Ball lightning- Level 5 Spell
Light: Defensive buffs
Glint- Level 1 Spell- A temporary illusion used to distract an opponent at his moment of strike [Reduces target’s chances of being hit for one turn]
Shining Shirt - Level 2 Spell
Glimmering Gauntlets - Level 3 Spell
Glowing Armor- Level 4 Spell
Radiant Aura- Level 5 Spell
Dark: All spells in this category require mana and life to cast as well as drain temporarily drain character morality unless cast more than twice a day then morality damage is permanent
Gloom- Level 1 Spell-
Shadow- Level 2 Spell
Dusk- Level 3 Spell
Twilight- Level 4 Spell
Darkness- Level 5 Spell
Combo spells: Combinations of the elements available for each spell level
Steam- Level 1 Spell (Area offensive buff)
Refracting Ice Armor- Level 2 Spell (Defensive buff plus resistance)
Heat Lightning- Level 3 Spell (Targeted spell plus debuff)
Static Frost- Level 4 Spell (an area effect with cold and lightning damage and chance for freeze and paralysis)
Magical Armor of the Sun and Moon- Level 5 Spell (Ultimate buff for target)
Spell casting can only be used through a combination of concentration and skill. Cade undergoes extreme duress when casting dark spells. They are forbidden by his order and will eventually corrupt the caster into a hollow being serving the darkness it once tried to master. Combination spells take copious amounts of concentration, time, and skill to cast. They are only used by advanced users. The Ancient Tome of Spells has gained sentience in this realm and will only reveal spells to Cade only if he has already learned them or has gained enough experience to properly use them. (When leveling up Cade will be given a list of spells to choose from and can only choose one form the tome.) (Cade can have a maximum of three spells of at the ready for anytime for a day, these spells may be used up to Cades mana quotient and still take time to cast. However he may consult the book for a new set of spells at the end of each day)(Lv1 spells are able to be learned at anytime with a choice of three excluding dark and combo spells as initial spells, lv2 can be learned at level 5, lv3 at level 10, lv4 at level 15, lv5 at level 20. Rules for Combo and dark spells still in formulation. More spells may be added to this list as this is a preliminary list, but overall most elements will stay the same.)
Ice: Area effect spells
Frost- Level 1 Spell- (Area) covers a small area in a frost [lowest damage, 3% chance to freeze anything in target area]
Sleet-Level 2 Spell- Pelts enemies with sleet within an area [Deals striking damage to enemies within area one turn event]
Freezing Fog-Level 3 Creates a freezing fog which limits visibility and damage opponent within a certain area [lowers visibility by at least one half, deals low continuous damage while inside, 1% chance to freeze, lasts for 2 turns]
Snow- Level 4- Summons a snow storm
Blizzard-Level 5- Creates a localized blizzard that rages with fierce winds and snow
Fire: Offensive buffs
Warming Touch- Level 1 Spell- Adds warmth and comfort to help restore focus [Increases chance to strike opponent]
Searing Strike- Level 2 Spell
Scorching Blow- Level 3 Spell
Fiery Advance- Level 4 Spell
St Elmo’s Fire- Level 5 Spell
Lightning: Mostly Single target projectiles
Spark- Level 1 Spell- A small electrical bolt that inflicts damage on an opponent [Direct attack that deals lightning damage and has a 2% chance of paralysis]
Static Discharge- Level 2 Spell
Electricity- Level 3 Spell
Lightning bolt- Level 4 Spell
Ball lightning- Level 5 Spell
Light: Defensive buffs
Glint- Level 1 Spell- A temporary illusion used to distract an opponent at his moment of strike [Reduces target’s chances of being hit for one turn]
Shining Shirt - Level 2 Spell
Glimmering Gauntlets - Level 3 Spell
Glowing Armor- Level 4 Spell
Radiant Aura- Level 5 Spell
Dark: All spells in this category require mana and life to cast as well as drain temporarily drain character morality unless cast more than twice a day then morality damage is permanent
Gloom- Level 1 Spell-
Shadow- Level 2 Spell
Dusk- Level 3 Spell
Twilight- Level 4 Spell
Darkness- Level 5 Spell
Combo spells: Combinations of the elements available for each spell level
Steam- Level 1 Spell (Area offensive buff)
Refracting Ice Armor- Level 2 Spell (Defensive buff plus resistance)
Heat Lightning- Level 3 Spell (Targeted spell plus debuff)
Static Frost- Level 4 Spell (an area effect with cold and lightning damage and chance for freeze and paralysis)
Magical Armor of the Sun and Moon- Level 5 Spell (Ultimate buff for target)
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